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Why submit when you can blog?

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I was cleaning up the RTR portal page today. Of all the links on this page, I often use those linked in the first three items. I used to have about 30 blogs listed. Trying them all today, 5 have disappeared forever (being replaced by junk like this and this), and 10 more are essentially dead (no postings in more than a year). Understandable: blogs usually don’t live that long. One survey gives 126 days for the average lifetime of a typical blog. Another notes even the top 100 blogs last an average of less than 3 years.

Seeing good blogs disappear forever is sad for me. If I’m desperate, I can try finding them using the Wayback Machine, but sometimes will find only bits and pieces, if that. This goes for websites, too. If I see some article I like, I try to save a copy locally. Even then, such pages are hard to find later – I’m not that organized. Other people are entirely out of luck, of course.

My takeaway: feel free to start a blog, sure. But if you have some useful programming technique you’ve explained, and you want people to know about it for some time to come, then also submit it to a journal. One blog I mentioned last post, Morten Mikkelsen’s, shows one way to mix the two: he shows new results and experiments on his blog, and submits solid ideas to a journal. I of course strongly suggest the (new, yet old) Journal of Computer Graphics Techniques (JCGT), the spiritual successor to the journal of graphics tools (as noted earlier, all the editors have left the old journal). Papers on concise, practical techniques and ideas are what it’s for, just the sorts of thing I see on many graphics blogs. Now that is journal is able to quickly publish ideas, I dearly want to see more short, Graphics Gems-like papers. If and when you decide to quit blogging/get hit by an asteroid/have a kid, if prior to this you also submitted your work to a journal and had it accepted, you then have something permanent to show for it all, something that others can benefit from years later. It’s not that hard, honestly – just do it. JCGT prides itself on working with authors to help polish their work and bring out the best, but there are plenty of other venues, ranging from SIGGRAPH talks, Gamasutra articles, and GPU Pro submissions to full-blown ACM TOG papers.

Oh, I should also note that JCGT is fine with work that is not necessarily new, but fills a gap in the literature, explains an improved way of performing an algorithm, gives implementation advice, etc. Citing sources is important – don’t claim work that isn’t your own – but otherwise the goal is simple: present techniques useful for computer graphics programmers.

By the way, if you do run a website of any sort, here are my three top pet peeves, so please don’t do them:

  • Moving page locations and leaving no forwarding page at the old page’s location (I’m looking at you, NVIDIA and AMD) – you don’t care if someone directs traffic to your site?
  • Giving no contact email address or other feedback mechanism on your web pages – you don’t want to know when something’s broken?
  • Giving no “last updated on” date on your web pages – you don’t want people to know how fresh the info is?

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